![]() They have dedicated controls and mechanics. While slower-paced than regular battles, they make up with grandiose spectacles. They’re similar to those kaiju-style showdowns found in Bayonetta 3. In different scenarios, these QTEs wipe off even more health points from the boss or inflict the finishing blow, marking a glorious end to your intense battle.Īnother aspect of the gameplay is the Eikon battles, which are where two gigantic magical beasts fight each other. Fortunately, these QTEs are very forgiving and give you plenty of time to react. This then transitions into a quick-time event (QTE) where players need to either press or continuously mash a face button on the PS5 controller to pass it. Furthermore, they can’t get knocked out during battle, as they don’t have health bars, so I was able to recuperate myself for as long as I needed to.Īfter getting a boss’s health down a certain amount, cutscenes will play and Clive will enter cinematic moments with them, often trading blows and dodging attacks. ![]() These party members were also valuable distractions in case I needed to put some distance between Clive and a boss and heal up. They act autonomously, but Clive can issue certain basic commands to them like to attack enemies or heal himself. His comrades act similarly to how Atreus does in God of War (2018) and God of War Ragnarok. Later on, Clive gets teammates to help him out during battle. It’s an interesting trade-off whether to save or use Clive’s abilities. That’s because Clive’s powers have a cooldown timer after use and by the time he’s able to use them again, the enemy will have already recovered. But it’s a viable choice to reserve Clive’s most powerful attacks for when the stamina bar breaks to cause massive damage. ![]() Using Clive’s Phoenix powers is a quick and easy way to break their stamina quickly, as it usually only takes about one to two hits from his flaming sword after using regular attacks. Causing enough damage will cause the enemy to double over helplessly and take even more damage while they recover. It’s similar to the stamina bar in Sekiro: Shadows Die Twice. The battle system also allows Clive to break enemies’ stances, which is a separate bar under their health bar. With those powers, he can unleash a powerful flaming sword attack to inflict a great amount of damage on his enemies. ![]() Practicing with his mentor, lord commander Murdoch, this is where players get introduced to the basics of Final Fantasy XVI’s real-time combat.Ĭlive can attack, parry and dodge attacks during battle as well as utilize his Phoenix powers to gain an extra edge. My time with the demo started with me controlling Clive Rosfield, the main character of the game. Final Fantasy XVI could be the next big medieval-style role-playing game that fans have been craving when it lands on PS5 on June 22. The combat and gameplay are frenetic bursts of action and cinematography that’ll keep you engaged until the next story beat. It feels more grounded in its fantasy tropes than the past few games that attempted to mix magical elements with more modern settings.Īfter spending about six hours with Final Fantasy XVI across three separate demos - which were made specifically for this media experience and may differ from the final game - the early story has me intrigued, as the main cast’s character dynamics are fascinating. The franchise’s most recent mainline entry, 2016’s Final Fantasy XV, gave us a group of four main characters dressed in all black in a car, reminiscent of a touring boy band.įinal Fantasy XVI is the newest upcoming entry in the long-running series and its setting is going back to a medieval, more “Game of Thrones”-type flavor. They share similar gameplay and magic systems, and each one introduced many different kinds of characters, ranging from humans to beasts. Your CNN account Log in to your CNN accountįrom the vibrant metropolis of Zanarkand in Final Fantasy X to the savage wilderness of Pulse in Final Fantasy XIII, each mainline Final Fantasy game feels distinct from one another yet always familiar.
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